As part of our research in to identity management technologies (IMTs), we wanted to look at which kinds of IMTs people currently use most often, how they use them, and what they think about various possible future developments.
We did not want to carry out a standard survey though, because there is much evidence to suggest that people are tired of answering surveys. In asking people about the future we wanted to create something much more interactive to evoke certain emotions and encourage participants to think creatively, so we looked for a more innovative way to approach the subject. Instead of asking a straightforward list of questions, we wanted to make participants feel part of various scenarios and situations, and the experts at Research Through Gaming created two games, T.E.S.S.A. and Dubious.
T.E.S.S.A. UNDERCOVER AGENTS
As a T.E.S.S.A. special agent, participants must outwit the enemy Agent Nought and battle against the clock to save their identity. The game is no longer live and we are no longer collecting data but we’ve posted a video about the Game below.
Please note, this ResearchGameTM was made for 18+ year olds. If you’re younger than 18 please seek the permission of a parent or guardian to engage with this.
This ResearchGameTM uses music and sound effects.
Imagine that you are living in the year 2030 and you travel back to the present day. Your time machine breaks down, and you are stuck in 2013… You must convince three different people before you can go back to 2030.
The game is no longer live but we’ve posted a video about the Game below.